Wednesday, July 9, 2008
Sunday, March 23, 2008
Friday, March 7, 2008
75m
Two years later, another version of the game appeared for the first FamiCom console. Both versions were amazing given the technology at the time.
So, we wanted to try to faithfully recreate those screens here!
You... You’re kidding, right?
75 meters is the height of the uppermost part of the construction site where Donkey Kong flees.
This stage is very big, with lots of narrow scaffolding and footholds.
This stage is a bit strange—it feels pretty free, but at the same time, kind of restricted.
Items can also have a big effect here—or be completely useless.
This stage has a flavor to it that isn’t found anywhere else.
Even a lady’s purse and a jack show up.
In Japan this was named a "trouble bug." (...Is it really a bug?)
Sometimes retro is cool. Why not try some of those up-and-coming characters and see how they handle the old-school style?
When Donkey Kong hits you, it hurts!
The original Donkey Kong game also appears in Masterpieces mode, and I’ve set it up so you can start at 75m.
Wow! They’re exactly the same!
Secrets for Continuing - Mar. 03 Mon. 2008
Heres some secrets for continuing on Brawl straight from http://www.smashbros.com/.
Your score gets cut in half
Your score gains a single point (to keep track of the number of times you continued)
You forfeit a number of coins
Easy...
10 Coins
Normal...
20 Coins
Hard...
30 Coins
Very Hard...
50 Coins
Intense...
100 Coins
The coins I’m referring to here are exactly the same as the ones you use in Spectator mode.
For those times when you’ve decided you simply have to beat the game on the Intense setting, I’d recommend backing up your conviction with a healthy supply of coins...particularly when tackling stages in the latter half of Classic mode.
You also have to take into account your luck with items.
One key to conquering this mode is being persistent and making liberal use of that continue function.
Unfortunately, you can’t continue when you run out of coins.
In Adventure Mode: The Subspace Emissary, continuing won’t cost you any coins, but that isn’t to say it’s free.
Will you continue, or will you call it quits for the moment?
If you choose to "Get Up" and continue the fight, the following things will happen.
You lose one half of the Stickers and Trophies you’ve just collected (items obtained from orange boxes and CDs are guaranteed to stay in your collection)
You resume play from the beginning of the step (the unit of area from one door to another) at which you died
The amount of coins you get for beating the stage slightly decreases
If you choose to instead go "Back to Map," you won’t start the stage over from the last door, but otherwise the effects are similar—except the number of coins you collect will be greatly reduced.
So you might as well get back on the horse, beat the stage, and get it out of your system. Especially seeing as how the game can mercilessly strip several of the precious items and enemies-turned-trophies you picked up your first time through.
On the other hand, if you do choose to return to the map, you can save and reselect the difficulty level the next time you choose to enter the stage that defeated you, so it’s not like there are no merits to be had in choosing to back out for a while.
Saturday, March 1, 2008
Friday, February 29, 2008
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Sincerely,
NintendoGuide
Super Smash Bros Brawl Updates: Spear Pillar
Naturally you can expect appearances from none other than Dialga and Palkia!!
Dialga, a Temporal Pokémon, appears!
Here’s Palkia, a Spatial Pokémon!
When you enter the stage, you may notice a slight bluish or purplish tint to the scenery. This coloring, which indicates the Diamond or Pearl versions of the stage, is decided at random each time you play.
The former color indicates Dialga will appear, while the latter color scheme heralds the coming of Palkia.
Each of these Pokémon cause different effects to occur on the stage.
The floor is crumbling away!
A laser beam crashes down from the sky!
The beam rips right through the cave!
The whole stage just tilted sideways!! It’s just an illusion—don’t be fooled!
Everything’s been flipped upside down!! But it’s all an illusion! An illusion, I
tell you!!
Now the whole fight’s in slow motion. Perhaps someone’s manipulating
time?
You can also expect guest appearances by Uxie, Mesprit, and Azelf.
A casual guest appearance.
Additionally, aside from Dialga and Palkia you
might occasionally see another Pokémon pop up.
Could that be...Cresselia?!
How To Unlock
Spear Pillar
•
Complete Event 25: The Aura Is With Me
Super Smash Bros Brawl Update: Lucario
http://www.smashbros.com/en_us/characters/hidden06.html all info from here.
SOrry but this was a quick talk about Lucario


Lucario’s inner power, called Aura, increases its power in proportion to the danger Lucario is in. Keep the fight lively with Lucario’s high-risk, high-reward fighting style!
Lucario's Special Moves
Standard Special Move
Aura Sphere
Side Special Move
Force Palm
Up Special Move
ExtremeSpeed
Down Special Move
Double Team
Final Smash
Aura Storm
If you’re going to name one distinctive feature about Lucario, you’ve simply got to mention the Aura abilities.
Even from a distance like this...
Lucario’s hits connect!
If you’re going to name one distinctive feature about Lucario, you’ve simply got to mention the Aura abilities.
Here you can see Lucario’s Aura emanating from its hand.
In Smash Bros., Aura strengthens Lucario’s attacks according to how much damage Lucario has taken. The higher your damage percentage, the stronger your hits will be.
Lucario at high damage is a force to be feared.
Lucario’s Aura-based attacks have an ethereal field surrounding them.
The size of Lucario’s Aura Sphere serves as a rough indicator of the current strength of Lucario’s Aura.
Even the size of a fully charged Aura Sphere...
Changes dramatically!
The damage and speed of the projectile also increase, of course.
This useful move hits enemies with an Aura attack when used from a distance, and changes to a close-range attack when performed near an enemy.
Here’s Force Palm at a distance.
And again, performed in close-quarters combat.
Time Double Team so that an enemy attack connects with you, and Lucario will launch into a counterattack.
Hmph!
Now, if an attack makes contact with Lucario while this is going on...
Lucario splits into two!
And launches a surprise attack to counter!
This attack also receives a boost in strength proportionate to your damage percentage courtesy of Lucario’s Aura ability.
Let me tell you, when you flash the opponent one of those "I’m wide open" poses and then counter their strike, if feels ridiculously good.
Behold the true power of Aura!
Hyaaaa!
For Aura Storm, Lucario jumps high into the air and releases a ferocious Aura beam.
To really use this move effectively, you’ve got to direct the heading of the beam by pressing left and right on the Control Stick. Try tilting the Control Stick in the direction of the enemy you want to blast before Lucario releases the beam.
As a side note, there are moments in the game where Lucario appears to be speaking, but it’s not actual speech—it’s a sort of telepathy it uses.
How to Unlock!
Lucario
•
Play 100 brawls
•
Beat Target Smash!! on all difficulty levels (Playing in either 1 or 2 player mode will satisfy this condition.)
•
Get Lucario to join your party in The Subspace Emissary
•
With the exception of the last of the three methods listed above, you’ll need to face Lucario in a brawl and beat it after satisfying the above conditions to unlock it.



