Wednesday, July 9, 2008

Sunday, March 23, 2008

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server name


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Friday, March 7, 2008

75m

From http://smashbros.com ~~~Use Donkey Kong 20 times in brawls~~~
The arcade game Donkey Kong first appeared in 1981, and with it, the world’s most famous video-game characters, Mario and Donkey Kong, were born.
Two years later, another version of the game appeared for the first FamiCom console. Both versions were amazing given the technology at the time.
So, we wanted to try to faithfully recreate those screens here!


You... You’re kidding, right?
75 meters is the height of the uppermost part of the construction site where Donkey Kong flees.

This stage is very big, with lots of narrow scaffolding and footholds.
This stage is a bit strange—it feels pretty free, but at the same time, kind of restricted.
Items can also have a big effect here—or be completely useless.
This stage has a flavor to it that isn’t found anywhere else.

Even a lady’s purse and a jack show up.

In Japan this was named a "trouble bug." (...Is it really a bug?)
Sometimes retro is cool. Why not try some of those up-and-coming characters and see how they handle the old-school style?

When Donkey Kong hits you, it hurts!
The original Donkey Kong game also appears in Masterpieces mode, and I’ve set it up so you can start at 75m.

Wow! They’re exactly the same!

Secrets for Continuing - Mar. 03 Mon. 2008















Woah now where do I start, its been a while since ive posted one of these!

Heres some secrets for continuing on Brawl straight from http://www.smashbros.com/.













Your score gets cut in half
Your score gains a single point (to keep track of the number of times you continued)
You forfeit a number of coins
Easy...
10 Coins
Normal...
20 Coins
Hard...
30 Coins
Very Hard...
50 Coins
Intense...
100 Coins









The coins I’m referring to here are exactly the same as the ones you use in Spectator mode.
For those times when you’ve decided you simply have to beat the game on the Intense setting, I’d recommend backing up your conviction with a healthy supply of coins...particularly when tackling stages in the latter half of Classic mode.
You also have to take into account your luck with items.
One key to conquering this mode is being persistent and making liberal use of that continue function.






Unfortunately, you can’t continue when you run out of coins.






In Adventure Mode: The Subspace Emissary, continuing won’t cost you any coins, but that isn’t to say it’s free.








Will you continue, or will you call it quits for the moment?
If you choose to "Get Up" and continue the fight, the following things will happen.



You lose one half of the Stickers and Trophies you’ve just collected (items obtained from orange boxes and CDs are guaranteed to stay in your collection)
You resume play from the beginning of the step (the unit of area from one door to another) at which you died



The amount of coins you get for beating the stage slightly decreases
If you choose to instead go "Back to Map," you won’t start the stage over from the last door, but otherwise the effects are similar—except the number of coins you collect will be greatly reduced.
So you might as well get back on the horse, beat the stage, and get it out of your system. Especially seeing as how the game can mercilessly strip several of the precious items and enemies-turned-trophies you picked up your first time through.




LEEEEAP to your feet and retry!
On the other hand, if you do choose to return to the map, you can save and reselect the difficulty level the next time you choose to enter the stage that defeated you, so it’s not like there are no merits to be had in choosing to back out for a while. Higher difficulty settings yield more coins.

Friday, February 29, 2008